Interstellar Garden’s inception came during the aftermath of the GMTK Game Jam 2020. We had created Plan Bee and some of us were ready to push our game development skills beyond our limits.
There are a lot of moving parts when it comes to game development. That’s why we find it important to communicate with our team often. Collaboration is the key to success. That’s why we’re terraforming a biome for a vast array of creative people. Our goal is to create a space where aspiring developers can fully express themselves, share ideas and grow their skills to make games that they can be proud of.
The game industry can be pretty scary at times – the unknown usually is. But we hope to one day make game development more accessible to the rest of the world and beyond!
A.K.A. Shadow, has been designing levels in games for as long as he can remember. From skateparks in THPS, to player-vs-player arenas in Halo 3, Adolfo understands what’s needed to make areas fun and replayable.
3d art / programming
Hazel is a phenomenal artist and indie developer showing off her talents for many years now. From random floating space debris to astronaut bumblebees, Hazel’s 3D work is nothing to be sniffed at.